Healing Info
In Beast it is noted that "alternatives such as health care and magic are possible" so exactly what does this entail?
To make a short story long, it requires first aid or a similar skill (like medicine, surgery, etc) and some kind of equipment (from simple bandages to a medikit to a hospital).
| Facility | Cost | Health Recovered | Notes |
| Bandages and Poultice |
- | Bleeding stopped 3 fatigue recovered 1 Physical recovered |
Simple bandages and poultice have been know across time for thier effective healing properties, simple and effective but of limit use. |
| First aid box | Low | Bleeding stopped 6 fatigue recovered 2 Physical recovered Posion cured |
A first aid box contains antiseptics and a simple combination of anti-toxins and bandages. |
| Medi-kit | High | Bleeding stopped 8 fatigue recovered 3 Physical recovered Posion cured Disease cured |
A medi-kit is an advanced first aid box, it contains all the equipment found in a first aid box with additional anti-biotics to prevent and even cure diseases, the range of anti-toxins is increased to include some anti-venom |
| Hosiptal |
Moderate | Bleeding stopped All fatigue recovered 5 Physical recovered Posion+Disease cured All Mental recovered Vestiguim "treated" |
A stay in a small hosiptal is a costly way to recover, it is however one of the most effective ways with many doctors being on call to asisit in an emergancy. Characters with vestiguim can have them removed here (safely) and any mental damage inflicted can be recovered. |
| Hospice | Expensive | Bleeding stopped All fatigue recovered Permanent fatigue+1 All Physical recovered All Mental recovered Posion+Disease cured Vestigum "treated" Compus Mentus "cured" Primal Urge "cured" |
A Hospice is a very expensive option but as is seen can cure almost any condition, trackers (such as domesticization, urge) can also be reduced to zero. The increase in pemanent fatigue is per visit so if you have lots of money yes, you can have a fatigue rating of tens... |
Magic
Using magic to cure and heal is a dangerous business, ideally you want to Mutate and Control Organic (after of course using Understanding to find out what is wrong...)
In doing this depending on the ref there may be components to complete this spell, trust us folks buy first aid, it cost's less then the magic merit on an Earth setting and is far more consistant...
First aid, healing, Medic
With the new advantages, First Aid, healing and Medic, players can actually treat wounds.
To heal a wound using first aid or healing a skill check is required, the check digit is the amount of wounds healed. Applying first aid or healing takes 30 minutes + 5 minutes for every wound healed.
Medic enables all wounds inflict in this round of combat to be removed, this happens if you pass the skill check, if you don't then nothing happens.