Healing Info

In Beast it is noted that "alternatives such as health care and magic are possible" so exactly what does this entail?

To make a short story long, it requires first aid or a similar skill (like medicine, surgery, etc) and some kind of equipment (from simple bandages to a medikit to a hospital).

Facility Cost Health Recovered Notes
Bandages
and
Poultice
- Bleeding stopped
3 fatigue recovered
1 Physical recovered
Simple bandages and poultice have been know across time for thier
effective healing properties, simple and effective but of limit use.
First aid box Low Bleeding stopped
6 fatigue recovered
2 Physical recovered
Posion cured
A first aid box contains antiseptics and a simple combination of
anti-toxins and bandages.
Medi-kit High Bleeding stopped
8 fatigue recovered
3 Physical recovered
Posion cured
Disease cured
A medi-kit is an advanced first aid box, it contains all the equipment
found in a first aid box with additional anti-biotics to prevent and
even cure diseases, the range of anti-toxins is increased to include
some anti-venom
Hosiptal
Moderate Bleeding stopped
All fatigue recovered
5 Physical recovered
Posion+Disease cured
All Mental recovered
Vestiguim "treated"
A stay in a small hosiptal is a costly way to recover, it is however
one of the most effective ways with many doctors being on
call to asisit in an emergancy.
Characters with vestiguim can have them removed here (safely) and any
mental damage inflicted can be recovered.
Hospice Expensive Bleeding stopped
All fatigue recovered
Permanent fatigue+1
All Physical recovered
All Mental recovered
Posion+Disease cured
Vestigum "treated"
Compus Mentus "cured"
Primal Urge "cured"
A Hospice is a very expensive option but as is seen can cure
almost any condition, trackers (such as domesticization, urge) can
also be reduced to zero.
The increase in pemanent fatigue is per visit so if you have lots of
money yes, you can have a fatigue rating of tens...

Magic

Using magic to cure and heal is a dangerous business, ideally you want to Mutate and Control Organic (after of course using Understanding to find out what is wrong...)

In doing this depending on the ref there may be components to complete this spell, trust us folks buy first aid, it cost's less then the magic merit on an Earth setting and is far more consistant...


First aid, healing, Medic

With the new advantages, First Aid, healing and Medic, players can actually treat wounds.

To heal a wound using first aid or healing a skill check is required, the check digit is the amount of wounds healed. Applying first aid or healing takes 30 minutes + 5 minutes for every wound healed.

Medic enables all wounds inflict in this round of combat to be removed, this happens if you pass the skill check, if you don't then nothing happens.